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The Evolution Of 8-Bit Graphics & Music [Video]

evolution-of-8-bit-graphics

If you have followed the indie gaming scene closely for the last couple of years, you might have noticed how games have adopted the 8-bit art style at an ever increasing pace. Games like Minecraft, Fez and of course Terraria have all incorporated and built their graphics engine on this art style. People seem to really enjoy it as well. It might be because these games bring back memories from when people where young. It is also a way for game developers to lower their developing costs and allow more people to be able to play the games since the spec requirements are infinitely less than for a complex 3D engine big budget game. The question really is, where did it start and where it is heading in the future?

A new short documentary goes through the ages and stages of the 8-bit art style, and why this particular cultural phenomenon came to be in the first place. It’s quite simple really, and anyone who has ever had the opportunity to program and mess around with a Commodore 64 or a Spectrum knows that the resources at your disposal were low, thus making any kind of complicated graphics show up on screen quite impossible.

Personally, I am one of the people who loves this kind of art style. It is ultimately “refreshing,” if I could be so bold as to use that particular word. It’s nice to see this retro approach in a new, more fluent execution and with a new set of tools to make it even more innovative. If we take Fez, for example, which is a new widely successful indie game, it incorporates 3D graphics with the 8-bit style in a way that we have never seen before. It is combinations like this that really make game development so exciting. Enjoy a journey through the ultimate world of 8-bit retro art and music.

evolution-of-8-bit

Via: [UFunk - French]


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Author: Richard Darell

 

Richard Darell is the founder and CEO of Bit Rebels, a multifaceted online news outlet that reports daily on the latest developments in technology, social media, design and everything geek. Today this media entity welcomes more than 2.5 million unique visitors per month and is considered the go to place for people in constant motion. As an Internet entrepreneur, he is dedicated to constantly trying to develop new ways to bring content faster and closer to the end user in a more streamlined way. His excitement for statistics has allowed him to further develop systems that continuously produce accurate and fast-paced analytics to better optimize the approach by which Bit Rebels presents news and content. His graphic design background has proven to be an important tool when designing new systems and features for Bit Rebels since the development of solid and stable code depends entirely on their structure and implemented procedures. Richard currently resides in Stockholm, Sweden and directs the Bit Rebels offices in both Stockholm and Atlanta. You can reach Richard at richard@bitrebels.com

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