Subscribe

Design Board | The Evil Side Effects of Spec Work

10/07/2009 | By Richard Darell
Design Board | The Evil Side Effects of Spec Work
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

There is a riot going on. It’s about amateur designers diluting the pool of advanced professional work. It’s a great controversy really. Some designers think that spec work is a great way for amateur designers to get a foot in. A way for them to learn the trade and to develop the skills they need in order to score a job at some big shot design firm with  crap load of cash as salary. Then there’s the other side. The side that thinks the amateurs destroy the designer landscape with second grade designs and ideas.

I found a clip from 2009 SXSWi where a group of designers discuss the matter in front of an audience to try and figure out what is good and what is not. Being a designer myself I don’t really see the issue in the “professional designers” view to be honest. If they are afraid to lose jobs to second grade, inspired and dedicated designers then I guess they have to step up their game and do better. Work hard and prosper. That’s what it’s all about. No one has gotten right just sitting on their butt doing nothing. Bottom line…

However, I can understand some points they have and what they are about. But, again there is nothing that says “second grade” designer can’t deliver the same high quality work just as any other professional designers. Besides, how is an amateur to get in to the design industry without being able to get any experience? In my ears it just sounds like a brat’s loss of work and money. (Sorry for being so rude)

Check out this clip and tell me what you think? Is spec work that bad and what is the purpose of it?

More Articles By Richard Darell

Author: Richard Darell

Known as a leader in social media, Richard shares his extensive knowledge of cutting edge design with designers and developers all over the world. Richard founded Bit Rebels in 2009, and currently the site welcomes over one million visitors each month. Minervity.com, another one of Richard's very successful sites, is known as the go-to place for design tutorials and information on the latest techniques. Richard's creativity has also led him to a very long and successful career in music as a song writer and producer for International artists. Richard hails from Stockholm, Sweden but also spends time in Los Angeles. Follow Richard on Twitter: @Minervity


6 Comments

Steven Ray

October 7th, 2009

Good for entry level designers although not always good for the client whether they know it or not.

[Reply]

George Kuruvilla

October 8th, 2009

Good stuff, but i am not sure whether this only applies to entry level only…

[Reply]

Jane

October 8th, 2009

If big companies can just make designers compete for each job, and never have to pay a designer, why would anyone want to enter the design profession?

[Reply]

Neztra

October 9th, 2009

Design work, like any type of art, is often subjective. It is important to be trained, to have solid experience and an inspired point of view, but of those three traits, an inspired point of view, is, in my opinion, what makes a great designer. All the training and experience in the world cannot substitute for talent. A “second grade” designer may put just as much thought and innovation into their design, though they may not have the training to see that concept through to its true potential. Interesting topic. I am curious to hear what other designers think.

Interesting topic. I am curious to see what other designers think about this.

[Reply]

Gary Marshall

October 22nd, 2009

Very interesting points, I think its clear there are two marketplaces.

Firstly the “decorators” the one brief projects, minimal relationship, an instant result the McDonalds of design. Fast food mentality but still big business. And if you enjoy this and good you will make money.

Then secondly the “problem solvers” the project is a journey, a building of a relationship, more about understanding the raw materials of design rather than the use of software, again a lucrative business if you are good at it.

As “designers” we decide which camp we stand in, but in truth you can’t have a foot in both camps. The issue for me is whether “clients” understand the benefits, the nutritional values of each. I’ve met with clients who can not see the difference in the two so will base it purely on cost and the fact it’s also quicker, this is when issues arise.

Ultimately I think the best work is produced when you have a good relationship as this builds trust, therefore spec work is counter-productive for this as its not a solid foundation to start the relationship.

I think its two separate markets and the gap will probably widen.

[Reply]

Robin Cannon

October 26th, 2009

I would think that someone trying to enter the industry would be better developing a portfolio based on personal projects, volunteer work (e.g. for a local charity or small business) or other options. If they don’t have a portfolio at all then they should be working on that rather than already pitching for projects.

The problem with spec work, even for someone trying to enter the industry, is that they are devaluing their own services in the long run. There aren’t any other services that I can think of where you’re only paid on the basis of a client’s subjective viewpoint, regardless of the amount of effort you’ve put in. That’s different from draft concepts, portfolio presentations and demonstrating that you have strong ideas and a clear vision of a client’s needs. That’s cool, but actually doing the project as a whole and merely *hoping* they’ll pay you…not so much.

[Reply]

Leave a Reply

Anti-Spam Protection by WP-SpamFree

Related Posts

Check out some more great tutorials and articles that you might like.